![]() ![]() The charge meter is not something you have to be concerned about, it's basically just there. I get what you say about DS being more complex but I think you're just raising flames by sticking to the word "complex":ĭS is not "complex" according to most because all you do is go into demon mode, click click click, out of demon mode, click click, back into demon mode. Guard Points make CB a fairly technical weapon, but for the rest it's just a matter of memorizing input like everything else. interesting for the HBG indeed, but since i played HBG on MHW, i just can't take my HBG on MHG, even if i loved crouch fire, aiming in this game just feel so weird There are other bonuses too and the gauge lasts long enough that maintaining it should be pretty easy. HBG gets its crouch fire back with a twist, each shot speeds up your fire rate for the crouch fire till you've basically dumped the same size mag in half the time. for bowguns though, light gets a special shot you fire when you side step dodge that can exhaust and KO. ![]() so OP its not even funny.įor CB once the gauge is full you get a boosted shield that does not go away after the super amped finisher (much like it is now in world.) so i kinda want to do it for that reason, beyond that being able to abuse phial damage like its nobodies business. ![]() Prinny の投稿を引用:Valor mode in MHGU is ♥♥♥♥ to my eyes, i tried it for hammer or GL, honestly having to fill a jauge to get some attacks back up (but not all) is really stupid x), gonna stick to others yeah valor doesnt shine bright for all the weapons but CB and bowguns. Contrast with something like how even Switch Axe finally starts the quest at full meter for Sword Mode openers and leaves you free to build the new meter with Heavenward Flurries and Zero-Sums before ever needing to morph back into your Axe swings, or how older Artillery cousin Gunlance can just open up with a Wyvern Fire to the face and all the shells and Wyrmstakes you ever need are a reload away. It's a bit of work from the start of any given hunt though, considering you go in with nothing, need to hit red, fill phials, have enough of an opening to do all the motions to start an AED and cancel into the shield charge, charge and fill again (and charge sword if you want), and THEN you can be a one-man wrecking crew. It's a very meaty, all-purpose weapon that gives you a long cutting tool, bludgeoning explosions and a shield in one package, and all you really have to do is maintain your phials and know what buttons to press. I'm 120+ hours in and I feel like without outside help and guides, I'm still learning new combos and ways to efficiently fill meter. Players who want to get the Rampage C.As stated, I suppose the core complications surrounding Charge Blade are from how the game gives you the bare minimum of information on how to use it beyond a few extremely basic combos/expects some degree of familiarity from previous generations and just kinda leaves you to figure out how to flow between Sword and Axe on your own. ![]() This weapon serves as the last step of the Rampage C. For its three Rampage Slots, players can choose whichever options are available to them, allowing them to customize this weapon to suit whatever hunting style they want. However, what it lacks because of neutrality, it makes up for flexibility. Blade S is the hallmark of flexibility amongst Charged Blades, given its stats. Slot 3: Attack Surge, Elemental Surge, Affinity Surgeĭespite its straightforward nature that fits beginners, the Rampage C. Slot 2: Fire IV, Water IV, Thunder IV, Ice IV, Dragon IV, Poison III, Paralysis III, Sleep III, Blast III, Non-Elemental Boost Slot 1: Attack Boost IV, Elemental Boost III, Affinity Boost IV, Defense Boost III, Sharpness Type I, Sharpness Type II, Sharpness Type III, Sharpness Type IV ![]()
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